Sunday, 20 November 2011

Week 3 - Lab 2: Washboard Modelling

1. Create a Polygon Cube and set the width to 34.3, height to 0.6 and depth to 29.2. Set the subdivisions width to 17 and height to 1.



2. Hold right click and select Edge Mode. Select the interior edges of the cube.

3. In the hotbox menu, choose Extrude options under the Edit Mesh option. Set the width to 0.6 in the extrude options.

4. Hold right click and choose Face mode. Select the faces of the beveled edges earlier on.

5. In the Edit Mesh options, select Extrude options and reset their settings. Apply and close.

6. Move the manipulator up a short distance on the Z axis ans set Translate Z to 0.6.


7. Hold right click and select Edge. In the hotbox menu, select Edit Mesh and then select Bevel options. Set the width to 0.5 and segments to 2.

8. Create another Polygon cube and set its width to 1.9, height to 5.1 and depth to 33.

9. In the Channel Box, under pCube1, set Translate X = -29, Z = 0, Y = 2.55.

10. Create another Polygon cube and set its width to 11, height to 0.6 and depth to 29.2 and name it top-panel.


11. Under Modify, select Align tool. Select the top_panel first before the top_header and align the top_panel till it is in the middle of the top_header.




12. Create another polygon cube at the bottom of the top_panel and set it's width to 1.9, height to 3.8 and depth to 29.2.



13. Under the Modify options, select the Align tool again. Align the stringer until it is in the middle of the top_panel.

14. Select the glass  followed by the top_panel and go under Modify options and choose Align tool. Align the glass until it is in the middle of the top_panel.




15. Duplicate the top_stringer to make the bottom stringer of the washboard. In the Channel Box, set Translate X to 18.7.



16. Create another Polygon cube along the width of the glass and set the width to 59.1, height to 3.8 and depth to 1.9. Rename it to leg_left.

17. Use the align tool and align the leg_left to the rest of the washboard. Select leg_left and duplicate it to make the right leg of the washboard.


18. Select the top header, both stringers and both legs. Under the hotbox menu, select Edit Mesh and Bevel options. In the dialog, set Width to .2. Leave the remaining settings at default.

19. In the main menus, choose Window > Outliner. Drag glass over top_header in the Outliner. Link the remaining pieces to the top header.

20. The washboard is done! ^_^


Reflection:
I find this really interesting because I like the sense of satisfaction it gives after designing exactly the same as the pdf file shows. It took me quite some time because I need to specifically join the parts together if not it will look weird. A new thing I learnt today! - Align tool, so cool!

Week 3 - Lab 2: Track Modelling

1. Create a Polygon plane on the front panel. Set width to 10 and height to 4. Set also Translate X, Y and Z to 0.

2. Hold the right-click option and choose Assign New Material > Blinn from the menu. In the Attribute Editor, name the material Track_Profile. In the Attribute Editor > Common Material Attributes dropdown,
choose the button next to Color. In the Create Render Node dialog, under 2D Textures, choose
File. In the File Attributes drop-down, click the file icon next to Image Name and navigate to the file in the source images folder called Track Outline.jpg and open it. In the Front panel, turn on Smooth Shade all and Textured from the Panel Toolbar to see the image on the plane.

3. Go to Edit UVs udner  the hotbox menu and select Normalize.

4. On the main menus, choose Mesh > Create Polygon Tool. To start creating the polygon, click on the corner of the track profile on the lower left side, where it begins to step inward to form the slot. Continue to select the corners in a clockwise direction.

5. After the polygon is complete, hold the right-click option and choose Vertex from the menu. Adjust the placement of any vertices as needed to match the profile closely.

6. Turn visibility off.

7. Go to Edit Mesh in the hotbox menu and set divisions to 20. Extrude a small amount on the Z axis.

8. Set Local Translate z to 45.

9. Hold right click and select Edge. Go to Insert Edge Tool under the Edit Mesh menu. In the Insert Edge Loop Tool dialog, select Multiple Edge Loops and set the Number of edge loops to 2.

10. Click on the edge on the bottom corner at the top of the slot and two lines will appear.

11. Press r for the scale tool and scale the lines approximately 2.9 apart on the X axis.

12. Hold right click and choose the first two faces at the bottom of the track.

13. In the hotbox menu, select Extrude Settings and set divisions to 1. Extrude the polygon a small amount on the Z axis.

14. Set Local Translate Z to 0.2  and Pivot X, Y and Z to 0.

15. Press g to repeat the extrude command and extrude the polygon a little on the Z axis.

16. Set Local Translate Z to 3 and Pivot X, Y, Z to 0.

17. Hold right click and select Edge Mode. Choose the two small edges at the outer corners of the new polygon. In the hotbox menu, choose Edit Mesh and Bevel. In the Bevel Options dialog, set Width to 0.5 and Segments to 1.
 The result:

18. To bend the track, set to Animation on the Status Line. On the main menus, choose Create Deformers > Nonlinear > Bend Settings. In the Create Deformers Options, set Curvature to 1.

19. Set Rotate X to -90. It will bend like the below screenshot.

20. The track is done! :D


Reflection:
It did not took me long to do this but at the back where you had to bend the track, I was wondering why I cannot bend. I mistook Rotate X for Rotate Z, and I went to Rotate Z -90. I learnt my lesson; to be careful next time! ^_^