For translate Y, select the 'scale' tool to move the graph.
Like Translate X, delete the center keyframe for Rotate Z.
Put in -360 in the Stats box to allow the ball to rotate 360degrees forward while bouncing.
At the end of the video, it teaches us how to squash the ball by creating deformers>nonlinear>squash.
Reflection:
I think the tutorial has start to become more interesting as I've always wanted to learn the squash effect as it is one of the principle of animation.
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