Thursday, 9 February 2012

Week 12: Part 6

In part 6, I've learn how to start animating the ball moving up and down with the keyframes.


Lock all except Translate X, Translate Y and Rotate Z.

Set those properties at frame 1 by pressing 's'.

At frame 24, I move the ball to touch the ground. As the playback was not that smooth, I right click the timeline and under playback speed, I choose 'Play Every Frame, Max Real Time.'

At the end of this video, at frame 48, I move the ball out of the camera view. But in actual fact, I want the ball to be bouncing, not just moving up and down. The bouncing of the ball will be taught in part 7.

Reflection:
In this video, I have to be very careful because I think at the start of the animation, it is the most critical part. If the start of the animation was not done well, I will regret if I want to change any of the things now at the later part of animation.

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