In this part, I used Blinn on the sphere. For this case, I need to make the sphere look like a plastic ball.
The next part, the video teaches us how to use ramp shader for the sphere. It allow us to choose my own colours for the ball like the screenshot above.
For the plane, I've use a diffuse map image for the plane. The plane is a ground for the ball to roll on.
Reflection:
This video teaches me a lot of texturing for the polygons. I like the blinn texture because it allows you to adjust to the material you want. Overall, i think this part 4 video is manageable.
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