Sunday, 20 November 2011

Week 2 - Lab 1: Blocks Modelling

1. Create a Polygon Cube.

2. Change the input values of the cube to 3.8, 7.6 and 15.2 respectively for the width, height and depth.

4. Set Translate Y to 3.8 to set the block on the grid and change the name of the rectangle to Block_rectangle.


5. Right click and select Edge. Under the Edit Mesh at the hotbox menu, select Bevel Settings options and set the with to 0.1.

6. A beveled block! :D


Reflection:
I don't find it difficult to this block as it requires only a few steps and beveling the edges of the rectangle. Over all, it was manageable! ^^

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