1. STORY
Jimmy was competing a rat-racing game with his friends. In the computer game, a rat was racing around a track on a mousetrap car. The game was very intense as it was during the finals. Due to high nervousness, Jimmy pressed the up button for full speed, causing the rat speeding towards the finishing line with full speed. He can see that his rat was winning the race. But however due to the high spamming of his arrow keys, his rat's car lost control and crashed against the walls of the track due to full speeding. His rat's car was badly dented and the body parts of the rat was scattered everywhere. (>.<) In the end, his rat immediately emerged as the last competitor in the race and his game was over.
2. SHAPE
There are two parts which I will think it will be difficult to model is the keypads and the speaker of my laptop. As my laptop has an extra number pad which is unusual for normal laptops, I have to model more buttons for the keypads. But that is not the difficult part. The difficult part is that there are some holes in between the keypads. When you model, you do not just merely create polygon cubes and place it on top of a polygon plane. There are two ways to model the keypads, which is boolean difference and using insert edge loop tool followed by extrusion. But I will choose the latter, because I've tried to use boolean difference and do an example of my keypads, but it turned out the topology was little bit messy when you smoothed it as compared to the other method. The extrusion method was much faster and easier.
As for the speakers, I need to draw the holes first on either Adobe Photoshop or Adobe Illustrator. It just consists of a rectangular background and a few circles. I want the holes to look deeper when I model my laptop, so I should choose the darkest colour possible which is black. Then I go to Assign New Material in Maya and choose Bump Mapping. Since my speakers are metallic, I should choose Blinn.
For the rest of the parts of my laptop, I will just create polygon cubes and bevel them. After that I'll just smooth them.
3. DESIGN
I'm not a professional artist, so my sketches may not look so alike my laptop but it is roughly those edges, corners and look I want to model.
Side view
Top view
Front view
Perspective view
4. RESEARCH
For everyone who wants to model something, there should be a reference image around to picture what the object looks like in detail. In this research, this person modeling a laptop use the above picture as a reference image. My laptop looks similar to this as it has a number pad too. But my overall laptop is white in colour and the corners of my laptops is round.
For the keys of the keypads, the keys are simply made up of many small polygon planes. The person who model this keypads just scaled plane to the size of one of the keys and duplicate the rest. For those longer keys, he just chose the Edge mode and scale it longer or made the width shorter for the arrow keys. that derives to the picture above.
This guy basically just used the laptop image as a reference image and traced out all the primitive shapes of the laptop. But he didn't model the part where there are holes in between the keys. I think a laptop is just using polygon primitives to model a laptop. Overall, I think this guy has done a great job in modeling the laptop. Of course, it requires techniques like extrusion of the keys, smoothing of the keys insert edge loop tools, beveling and many others. In the end, colours must be added to give it a real look of a real laptop.